Catfolk Rogue


Character Name: Jayendra
Aliases / Nicknames: Jayen
Player Name: Myon

Class: Rogue
Class Level: 1
Experience Points: 0
Proficiency Bonus: +2
Hit Dice: x / x

Strength: 12 +1
Dexterity: 15(17) +3
Constitution: 10 +0
Intelligence: 14 +2
Wisdom: 11(12) +1
Charisma: 13 +1

Trained Skills
Skill: +2 Bonus, +4 Expertise
Sleight of Hand
Stealth *
Thieves’ Tools *

Passive Perception:

Maximum HP: 8
Current HP: 8
Death Saves:
[ ] [ ] [ ] Successes
[ ] [ ] [ ] Failures

Armor Class: Leather Armor – 14 AC
Initiative: +3
Speed: 30
Saving Throws: Dexterity, Intelligence

Weapon Name, attack bonus, damage, special qualities
Rapier | +5 | 1d8+3 | Finesse
Shortbow (20 Arrows) | +5 | 1d6+3 | 80/320 range
Dagger | +5 | 1d4+3 | Light, Finesse, Thrown 20/60 range

Racial Features:
Darkvision: Catfolk can see in dim light within 60 feet as if bright light, and in darkness as if it were dim light. They can’t discern colour in the dark.
Keen Senses: Catfolk have proficiency in the Perception skill.
Superior Balance: Catfolk have advantage on any Dexterity checks made to balance or remain standing.
Claws: Catfolk can deal slashing damage with unarmed strikes instead of bludgeoning; their unarmed strikes have the finesse property when dealing slashing damage.
Soft Fall: Catfolk have resistance to falling damage and always land on feet no matter the fall’s distance.
Climbing: Catfolk have no speed reduction when climbing.

Hunter (Tree) clan
Ability Score Increase: Wisdom +1
Natural Hunter: Hunter Clan catfolk can hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Class Features:
Expertise – Stealth, Theives’ Tools
Sneak Attack – 1d6
Thieves’ Cant
Musical Instrument
Light Armor
Simple weapons
Hand crossbows
Longswords, Rapiers, and Shortswords
Thieves’ Tools

Feature – Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.


Money: 10gp

Hunting Trap
Trophy from animal
Traveler’s Clothes
Explorer’s Pack
20 Arrows
Leather Armor
2x Daggers
Thieves’ Tools

Spellcasting Ability:
Spell Save DC:
Spell Attack Bonus:

Spells Known:

Spell Slots:

Age: 17
Height: 5’6"
Weight: 128lbs
Eyes: Golden-green
Skin: Fair
Hair: Grey
Homeland: Siwal



Alignment: Neutral Good

Languages: Catfolk, Common, Swialese, Bonus, Bonus, Bonus

Personality Traits:




Backstory: A catfolk forest scout who knows his race was opressed by the mages, but still wants to learn the art of magic… partly out of curiosity, partly for that ‘all mages aren’t bad’ thing.



Carnir: After the War Myon